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Cartoon Network Crossover Crisis Deck-Building Game

#194233BGG ↗

2016 · 2-5 players · 45min · weight 1.80 · 309 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
194233
Name
Cartoon Network Crossover Crisis Deck-Building Game
Year
2016
Rank
8841
Min players
2
Max players
5
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
1.8
Num weights
5
Bayes avg
5.61121
Average
6.67492
Users rated
309
Num owned
941
Wanting
11
Wishing
85
Num comments
87
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Deck, Bag, and Pool Building
Categories (3)
Card GameHumorMovies / TV / Radio theme
Description (1335 chars)

What kind of craziness ensues when cartoon worlds collide? Cartoon Network's baddest adversaries are loose and it's up to you to stop them. Play as your favorite heroes from Cartoon Network's past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter's Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service! In Cartoon Network Crossover Crisis Deck-Building Game, a wacky take on the Cerberus Engine, you'll find everything you've come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses). Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing as this is a competitive game. You didn't really think all these characters would work together in peace and harmony, did you?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.