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Chariot Race

#193212BGG ↗

2016 · 2-6 players · 45min · weight 1.77 · 829 ratings

v2 v3

BGG raw

ID
193212
Name
Chariot Race
Year
2016
Rank
8437
Min players
2
Max players
6
Playing time
45
Min playtime
15
Max playtime
45
Avg weight
1.7727
Num weights
22
Bayes avg
5.6205
Average
6.00725
Users rated
829
Num owned
1295
Wanting
20
Wishing
132
Num comments
232
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingDie Icon ResolutionRace
Categories (2)
AncientRacing
Description (2171 chars)

Masses of people awaiting a spectacle… scorching afternoon heat… sweaty equine bodies nervously yanking their harnesses. There it is, the starting signal! Dashing ahead with your chariot, slowly at first, but quickly gaining speed… circling the spina in the center of the arena to complete the first lap. The next corner comes closer. Glancing back, one of the chariots is already far behind, and just ahead another chariot's speed is too high for the corner, sending the vehicle crashing into the wall and out of the race. Only a single chariot blocks your path to victory, so it's time to get uncivilized. Steadily you balance the javelin in your hand, waiting for the other charioteer to come into view…or should you just overtake him and throw caltrops in his path? In Chariot Race, players participate as charioteers in a great race in ancient Rome. Use the dice to complete two laps on the dusty arena's circuit and be the first to steer your chariot over the finish line. On a player's turn, if they have gained enough Favors of Fortuna, they can repair their chariot. Depending on the chariot's speed on the previous turn and its current condition, the initial speed is determined, which defines how many of the five dice will be rolled during the turn. Each face of the six-sided dice allows a different action: Gain new Favors, increase or decrease speed, change lanes, or attack opponents (either directly by hurling javelins or indirectly by dropping caltrops in their path). if the first roll is not satisfactory, the player may call on Fortuna to influence the dice, as long they have her favor. Once the result is set, the player moves their chariot forward according to the final speed they achieved and may then take actions against their rivals. However, breakneck racing and ramming are not without risk. If two chariots collide, they both take damage, and cornering at a wild gallop is not recommended. The further the safe speed is exceeded, the more damage is caused to the vehicle – which might fall apart in the middle of the arena if the driver is too careless, resulting in their elimination from the race.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).