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2016 · 2-4 players · 120min · weight 3.30 · 7,128 ratings
v2 ✓v3 —fit 0.363
BGG raw
ID
192457
Name
Cry Havoc
Year
2016
Rank
453
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.2972
Num weights
212
Bayes avg
6.64952
Average
7.08629
Users rated
7128
Num owned
11107
Wanting
214
Wishing
1950
Num comments
1490
Fetched at
Sat Apr 25 2026 16:15:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceArea MovementDeck, Bag, and Pool BuildingEventsHand ManagementMulti-Use CardsPoint to Point MovementVariable Player PowersVictory Points as a Resource
Categories (4)
FightingMiniaturesScience FictionWargame
Description (315 chars)
Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.
LLM v2 (wide)
Core verb
play card pick action
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fantasy"]
Core loop pitch
Spend cards as multi-action menus to move, build, recruit; fight asymmetric battles with regional bidding.
Translation difficulty
Medium
Difficulty reason
Asymmetric factions and battle board sub-game scale well to digital, but the deep faction-specific decks demand robust tutorialization.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["multi_use_action_cards", "asymmetric_faction_decks", "battle_board_zone_bidding", "area_control_with_combat", "scoring_card_objectives"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (903 chars)
{
"game_id": 192457,
"name": "Cry Havoc",
"core_verb": "play card pick action",
"decision_shape": "mixed:combinatorial+social",
"reward_schedule": "mixed:immediate+delayed",
"aesthetics": [
"Challenge",
"Fantasy"
],
"core_loop_pitch": "Spend cards as multi-action menus to move, build, recruit; fight asymmetric battles with regional bidding.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Asymmetric factions and battle board sub-game scale well to digital, but the deep faction-specific decks demand robust tutorialization.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"multi_use_action_cards",
"asymmetric_faction_decks",
"battle_board_zone_bidding",
"area_control_with_combat",
"scoring_card_objectives"
],
"confidence": 0.55
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).