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Outlive

#191051BGG ↗

2017 · 2-4 players · 110min · weight 3.04 · 4,947 ratings

v2 v3

BGG raw

ID
191051
Name
Outlive
Year
2017
Rank
591
Min players
2
Max players
4
Playing time
110
Min playtime
40
Max playtime
110
Avg weight
3.0351
Num weights
171
Bayes avg
6.64077
Average
7.2627
Users rated
4947
Num owned
8321
Wanting
400
Wishing
2637
Num comments
965
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area MovementEventsSet CollectionTake ThatVariable Set-upWorker PlacementWorker Placement, Different Worker Types
Categories (1)
Science Fiction
Description (921 chars)

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength. You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive. During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects. Only one clan can outlive this devastated world!

LLM v2 (wide)

Core verb
send hero, gather resource
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Place heroes by descending strength on resource sites; weaker heroes get blocked, then feed and upgrade your shelter at night.
Translation difficulty
Medium
Difficulty reason
Strength-based placement and shelter management adapt cleanly, but no digital port exists and the take-that interaction needs careful UX.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["strength_ordered_placement", "day_night_phase_split", "shelter_room_upgrades", "survivor_feeding_pressure", "resource_steal_take_that"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (915 chars)
{
  "game_id": 191051,
  "name": "Outlive",
  "core_verb": "send hero, gather resource",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Place heroes by descending strength on resource sites; weaker heroes get blocked, then feed and upgrade your shelter at night.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Strength-based placement and shelter management adapt cleanly, but no digital port exists and the take-that interaction needs careful UX.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "strength_ordered_placement",
    "day_night_phase_split",
    "shelter_room_upgrades",
    "survivor_feeding_pressure",
    "resource_steal_take_that"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).