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Hunting Party

#18975BGG ↗

2005 · 2-5 players · 90min · weight 2.44 · 356 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
18975
Name
Hunting Party
Year
2005
Rank
10634
Min players
2
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.4444
Num weights
54
Bayes avg
5.57854
Average
6.15472
Users rated
356
Num owned
470
Wanting
26
Wishing
114
Num comments
182
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction / BiddingVariable Player Powers
Categories (4)
AdventureDeductionExplorationFantasy
Description (1591 chars)

German Stategy meets American Fantasy! Hunting Party has simple, yet elegant, mechanics that come together to create deep, interactive gameplay. In Hunting Party, players race to kill the Dark Agents and solve the prophecy by building the destined party from 36 unique Hunters. Players will hire hunters by bidding with shares of the King's Bounty. These hunters will give players the skills they need to hunt, and the abilities to make a difference. With your share of the bounty, you can buy items that will increase your party's skills, abilities, or even level up your hunters into champions. Hunting Party is psychologically intense in the bidding of hunters, misleading of the prophecy, and in making deals of both cooperation and aggression. Players must balance the utilization of their shares and gold while planning carefully how they will use their hunters' abilities and their items to create opportunities and combos. However, the main challenge of Hunting Party is the use of Multiple Build Paths. Players are repeatedly asked, How do you want to play? Do you want to build a large party, a cheap party, a party of champions, a diversified party, or a specific one? Do you want to focus on ability combinations, killing Dark Agents, or attacking other players? Do you want to hoard gold, hoard items, or solve the Prophecy? It's all in how you want to play! Each game, you'll start off with a different Hero, a variable game board, and a different prophecy to solve, ensuring that you'll never play the same game twice. Online Play VASSAL (real-time or PBEM)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.