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Victorian Masterminds

#189453BGG ↗

2019 · 2-4 players · 60min · weight 2.14 · 1,894 ratings

v2 v3

BGG raw

ID
189453
Name
Victorian Masterminds
Year
2019
Rank
2908
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.1429
Num weights
49
Bayes avg
6.07051
Average
6.84797
Users rated
1894
Num owned
4573
Wanting
71
Wishing
876
Num comments
448
Fetched at
Sat Apr 25 2026 16:19:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
ContractsSudden Death EndingVariable Player PowersWorker PlacementWorker Placement, Different Worker Types
Description (1239 chars)

Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay. In more detail, during the game, players take turns placing one of their five agent tokens — Henchman, Machine, Saboteur, Pilot, Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).