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The Grimwood

#186947BGG ↗

2016 · 2-6 players · 60min · weight 1.40 · 287 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
186947
Name
The Grimwood
Year
2016
Rank
15259
Min players
2
Max players
6
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.4
Num weights
5
Bayes avg
5.53639
Average
6.08763
Users rated
287
Num owned
1127
Wanting
7
Wishing
125
Num comments
88
Fetched at
Wed Apr 29 2026 05:38:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementSet CollectionTake That
Categories (1)
Card Game
Description (1524 chars)

THE STORY You might be a bounty hunter looking for fame and fortune. You might be a peasant looking to feed his starving family. You might be a maiden running away from her arranged marriage, or just a random dude who has gotten lost. Whoever you are, you’ve ended up at The Grimwood, a forest where supernatural creatures reside. THE GAME This highly chaotic, slightly strategic game for 2-6 players takes you into the dark fantasy of The Grimwood, where you search the forest (i.e., deck) to find settings, animals, or most coveted of all, supernaturals, to add to your collection. Use the powers of the supernaturals to help yourself or sabotage others, or find a Rune or Amulet for extra actions or protection. Lots of things can happen in The Grimwood. Find—and keep—the most combinations, and you win! In The Grimwood, a player's turn consists of: 1. Drawing 1 card from the deck or Stealing 1 card from another player's hand.2. Playing a supernatural's power or a Rune. 3. Placing a combo. There are 3 types of combos: Animal, Setting, or Supernatural combos. They are worth the following points: Animal Combos 3 Owls = 10 points 3 Crows = 10 points Setting Combos 1 Clearing + 1 Path + 1 Swamp = 5 points 3 clearings or 3 swamps or 3 paths = 3 points Supernatural Combos 1 Supernatural = 1 point 2 Supernaturals = 2 points 3 Supernaturals = 5 points 4 Supernaturals = 10 points 5 Supernaturals = 15 points The game ends when the last card is drawn. The deck goes quicker than you think!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.