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Kung Fu Zoo

#183420BGG ↗

2016 · 2-4 players · 10min · weight 1.08 · 536 ratings

v2 v3

BGG raw

ID
183420
Name
Kung Fu Zoo
Year
2016
Rank
6563
Min players
2
Max players
4
Playing time
10
Min playtime
5
Max playtime
10
Avg weight
1.0833
Num weights
12
Bayes avg
5.6868
Average
6.5452
Users rated
536
Num owned
858
Wanting
58
Wishing
305
Num comments
138
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Flicking
Categories (5)
Action / DexterityAnimalsDiceFightingSports
Description (1616 chars)

If you hung around your local zoo after it closed for the night, you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky, you might catch an impromptu seal show or moonlight nightingale concert. And if you stayed late enough, long after the last employee had left for the night, you just might see the greatest, and most secret, of all zoo attractions—the late-night Kung Fu fights! Welcome to Kung Fu Zoo! Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals, from crocodiles to zebras, in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out! In Kung Fu Zoo, players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant, players start with a team of dice-animals. But the similarities stop there. In a Cage Battle, players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match, players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round, based upon the position of your dice that are left on the board.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).