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Risk 2210 A.D.

#1829BGG ↗

2001 · 2-5 players · 240min · weight 2.72 · 7,355 ratings

v2 v3

BGG raw

ID
1829
Name
Risk 2210 A.D.
Year
2001
Rank
1147
Min players
2
Max players
5
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
2.7166
Num weights
614
Bayes avg
6.28043
Average
6.68768
Users rated
7355
Num owned
13521
Wanting
87
Wishing
600
Num comments
2094
Fetched at
Sat Apr 25 2026 16:16:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceArea MovementAuction / BiddingDice RollingVariable Player Powers
Categories (3)
Science FictionTerritory BuildingWargame
Description (1009 chars)

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).