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Napoleon's Triumph

#18098BGG ↗

2007 · 2-2 players · 180min · weight 3.65 · 1,868 ratings

v2 v3

BGG raw

ID
18098
Name
Napoleon's Triumph
Year
2007
Rank
468
Min players
2
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.6544
Num weights
272
Bayes avg
6.5777
Average
7.99197
Users rated
1868
Num owned
3011
Wanting
403
Wishing
1493
Num comments
828
Fetched at
Sat Apr 25 2026 16:15:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area MovementSecret Unit DeploymentSimulation
Categories (2)
NapoleonicWargame
Description (3207 chars)

(From the publisher) Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening. From Back of Box On December 2, 1805, on the battlefield of Austerlitz, an outnumbered French army led by their newly crowned emperor, Napoleon, waited to receive an expected attack by a Russian and Austrian army commanded by the Russian Czar, Alexander. Napoleon lured the Allies into attacking with their left wing, and when the Allies did so, a surprise French counter-attack smashed the Allied right and centre, and then surrounded and destroyed the Allied left in one of the most famous and decisive battles in military history. Napoleon's Triumph re-creates that historic battle. Befitting its epic subject, Napoleon's Triumph is played on a double-sized 44" x34" map of the battlefield. In spite of the game's size, it is easy to learn and fast to play. The rules are only nine pages long, and the playing time is only two hours. Napoleon's Triumph is unique among big wargames in that players can learn the game, set it up, and play it to completion in a single evening. The game system is derived from its award-winning forebear, Bonaparte at Marengo. Like that game, Napoleon's Triumph breaks with almost all of the standard wargame conventions. It has no hex grid and terrain effects chart; terrain effects are designed into the map itself. It has no combat results table; combat is resolved through strength differential. It has no dice; tension comes from limited information and the outcome only depends on the players' decisions. Napoleon's Triumph is a unique wargame experience. It is large, yet fast-playing. It has simple rules, but deep game play that rewards both boldness of conception and attention to detail. It stays close enough to history to engross wargamers and other students of the period, while still being entertaining enough for even non-wargamers to enjoy. Napoleon's Triumph is not only easy to learn and fast and exciting to play, it also is a great looking game due to its exceptional component quality. The map is mounted on a heavy board cut in the German style so that the playing surface is durable, stable, and flat, without the valleys of American-style mounted boards or the buckling of paper boards. To represent opposing armies, the game comes with 140 wooden blocks, blue for the French and red for the Allies. Painted on each block are symbols that identify the type and strengths of the unit. The senior commanders of the opposing armies are represented by 18 metal flags; stickers are applied to mark the nationality and name of each commander. In play, Napoleon's Triumph combines the visual appeal of 19th century battle maps and military minatures, with columns and rows of units lined for movement and attack, accented by flags to indicate corps. The effect is simply stunning.

LLM v2 (wide)

Core verb
march block, hide strength
Decision shape
mixed:spatial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Move blocks across Austerlitz with hidden strength; force engagements where geometry favors you, no dice ever.
Translation difficulty
Medium
Difficulty reason
Diceless deterministic combat translates well, but the niche audience and complex maneuver rules make a quality port unlikely; only TTS mod exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["fog_of_war_blocks", "diceless_deterministic_combat", "morale_attrition_track", "approach_locale_geometry", "feint_and_threat_maneuver"]
Confidence
0.45
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (911 chars)
{
  "game_id": 18098,
  "name": "Napoleon's Triumph",
  "core_verb": "march block, hide strength",
  "decision_shape": "mixed:spatial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Move blocks across Austerlitz with hidden strength; force engagements where geometry favors you, no dice ever.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Diceless deterministic combat translates well, but the niche audience and complex maneuver rules make a quality port unlikely; only TTS mod exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "fog_of_war_blocks",
    "diceless_deterministic_combat",
    "morale_attrition_track",
    "approach_locale_geometry",
    "feint_and_threat_maneuver"
  ],
  "confidence": 0.45
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).