← all games

Nut Job

#180937BGG ↗

2015 · 2-4 players · 15min · weight 1.09 · 245 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
180937
Name
Nut Job
Year
2015
Rank
8930
Min players
2
Max players
4
Playing time
15
Min playtime
10
Max playtime
15
Avg weight
1.0909
Num weights
11
Bayes avg
5.60936
Average
6.71102
Users rated
245
Num owned
508
Wanting
4
Wishing
37
Num comments
51
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Memory
Categories (4)
AnimalsCard GameChildren's GameMemory
Description (1493 chars)

In Le Bois des Couadsous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the twelve spaces adjacent to this grid are placed cards showing 1-3 hazelnuts. A player starts: he puts his squirrel card before a row/column of his choice and cross it by announcing out loud what he thinks on the back of the forest card. It begins with the first card, the player announces for example "leaf" or "yellow" (according if the elements or colors are in play) then turns the card over and compares the guess to the actual picture. Initially, we discover, that the cards are random. If the guess it correct, the player continues the path to the hazelnuts that await us on the other side. If it is wrong, it stops there, and the next player start. If the next player starts on the same row/column, he already knows what there is on the front of this card, unless he remembers more since it was the visible item at the beginning...! Players play with colors or the elements: initially it is them who choose. But as soon as a player has reaches a nut, everyone changes: those who played on the elements switches to colors and vice versa. One must therefore be remember everything and well remember what others reveal!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.