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One Deck Dungeon

#179275BGG ↗

2016 · 1-2 players · 45min · weight 2.09 · 12,853 ratings

v2 v3

BGG raw

ID
179275
Name
One Deck Dungeon
Year
2016
Rank
544
Min players
1
Max players
2
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.0933
Num weights
343
Bayes avg
6.64883
Average
6.93478
Users rated
12853
Num owned
27224
Wanting
249
Wishing
3675
Num comments
2846
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Cooperative GameDeck, Bag, and Pool BuildingDice RollingLayeringMelding and SplayingMove Through DeckRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameStat Check ResolutionVariable Player Powers
Categories (5)
Card GameDiceExplorationFantasyPrint & Play
Description (807 chars)

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.

LLM v2 (wide)

Core verb
roll dice, fill challenge boxes
Decision shape
probabilistic
Reward schedule
mixed:variable+engine_compounding
Aesthetics
["Challenge", "Fantasy", "Discovery"]
Core loop pitch
Flip a dungeon card, roll your colored dice pool, place dice into stat boxes to defeat the encounter and claim it as XP/item/skill.
Translation difficulty
Easy
Difficulty reason
Solo/coop card-and-dice roguelike that ports almost 1:1; Handelabra's Steam/iOS/Android version is the canonical example of a clean digital adaptation.
Direct digital port
One Deck Dungeon (Steam/iOS/Android, Handelabra Games)
Port kind
first_party
Closest loop translation
Slay the Spire
Primitive tags
["dice_into_stat_boxes", "card_as_xp_or_skill_choice", "escalating_floor_difficulty", "colored_dice_class_identity", "time_track_doom_clock"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1042 chars)
{
  "game_id": 179275,
  "name": "One Deck Dungeon",
  "core_verb": "roll dice, fill challenge boxes",
  "decision_shape": "probabilistic",
  "reward_schedule": "mixed:variable+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Discovery"
  ],
  "core_loop_pitch": "Flip a dungeon card, roll your colored dice pool, place dice into stat boxes to defeat the encounter and claim it as XP/item/skill.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Solo/coop card-and-dice roguelike that ports almost 1:1; Handelabra's Steam/iOS/Android version is the canonical example of a clean digital adaptation.",
  "direct_digital_port": "One Deck Dungeon (Steam/iOS/Android, Handelabra Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "Slay the Spire",
  "primitive_tags": [
    "dice_into_stat_boxes",
    "card_as_xp_or_skill_choice",
    "escalating_floor_difficulty",
    "colored_dice_class_identity",
    "time_track_doom_clock"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).