2016 · 2-2 players · 45min · weight 2.34 · 4,715 ratings
BGG raw
Description (1111 chars)
Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre. Official FAQ/ERRATA Designer Diary
LLM v2 (wide)
Raw v2 JSON (958 chars)
{
"game_id": 177590,
"name": "13 Days: The Cuban Missile Crisis, 1962",
"core_verb": "play card, place influence",
"decision_shape": "combinatorial",
"reward_schedule": "mixed:immediate+delayed",
"aesthetics": [
"Challenge",
"Narrative"
],
"core_loop_pitch": "Play three cards across three rounds: place influence in battlegrounds, push DEFCON, advance agendas without nuking yourself.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Twilight-Struggle-style CDG in 45 minutes with a tiny board — perfect for mobile. No commercial port shipped; a TTS workshop is the only digital home.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"influence_tug_of_war",
"defcon_self_destruct_threshold",
"secret_agenda_objective",
"event_or_ops_dual_use",
"short_card_driven_filler"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).