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The Manhattan Project: Energy Empire

#176734BGG ↗

2016 · 1-5 players · 120min · weight 3.03 · 6,596 ratings

v2 v3 fit 0.516

BGG raw

ID
176734
Name
The Manhattan Project: Energy Empire
Year
2016
Rank
209
Min players
1
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.033
Num weights
182
Bayes avg
7.12302
Average
7.71768
Users rated
6596
Num owned
9040
Wanting
466
Wishing
2461
Num comments
1249
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
ContractsDice RollingDie Icon ResolutionEnd Game BonusesEventsIncomeMarketMulti-Use CardsOpen DraftingSolo / Solitaire GameTagsTrack MovementVariable Player PowersVariable Set-upWorker PlacementWorker Placement, Different Worker Types
Categories (4)
DiceEconomicEnvironmentalIndustry / Manufacturing
Description (1464 chars)

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same "universe" as The Manhattan Project, but it's a standalone game, not an expansion. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.

LLM v2 (wide)

Core verb
place worker, activate tableau
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Place a worker on a shared action then chain tableau cards, or generate by rolling energy dice to refill.
Translation difficulty
Medium
Difficulty reason
Worker placement with tableau combos translates well, but the heavy iconography and long arc fight phone session length.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["energy_dice_pool", "spend_to_unblock_action", "pollution_track_pressure", "tableau_chained_activations", "two_mode_turn_toggle"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (881 chars)
{
  "game_id": 176734,
  "name": "The Manhattan Project: Energy Empire",
  "core_verb": "place worker, activate tableau",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Place a worker on a shared action then chain tableau cards, or generate by rolling energy dice to refill.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Worker placement with tableau combos translates well, but the heavy iconography and long arc fight phone session length.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "energy_dice_pool",
    "spend_to_unblock_action",
    "pollution_track_pressure",
    "tableau_chained_activations",
    "two_mode_turn_toggle"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).