2005 · 3-7 players · 20min · weight 1.25 · 294 ratings
BGG raw
Description (746 chars)
In Inferno, players are trying to play as many cards as possible to a stack in the center of the table. But be warned! If a player is unable to play a card, they must take all the cards in the stack! Each player receives 12 cards. The starting player plays and announces a color and a value. Players, in turn order, must then add a card, which must be alike either in the color or in the value as the first out-played. If the player is unable (or does not want) to play a card to match, they must take all the cards played thus far (and then start a new round). In the end, all the red cards in hand are worth their face value and all the rest of the cards are worth one point. After a number of rounds, the player with the fewest points wins.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.