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Celestia

#175117BGG ↗

2015 · 2-6 players · 30min · weight 1.32 · 12,746 ratings

v2 v3

BGG raw

ID
175117
Name
Celestia
Year
2015
Rank
627
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3221
Num weights
298
Bayes avg
6.66166
Average
6.91807
Users rated
12746
Num owned
17322
Wanting
294
Wishing
2655
Num comments
2016
Fetched at
Sat Apr 25 2026 16:16:09 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Betting and BluffingDice RollingHidden Victory PointsPush Your Luck
Categories (4)
AdventureAviation / FlightCard GameFantasy
Description (1655 chars)

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).