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Gloomhaven

#174430BGG ↗

2017 · 1-4 players · 120min · weight 3.92 · 67,033 ratings

v2 v3 fit 0.546

BGG raw

ID
174430
Name
Gloomhaven
Year
2017
Rank
1
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.9183
Num weights
2754
Bayes avg
8.29928
Average
8.54055
Users rated
67033
Num owned
104358
Wanting
1157
Wishing
22242
Num comments
11696
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (24)
Action QueueAction RetrievalCampaign / Battle Card DrivenCard Play Conflict ResolutionCommunication LimitsCooperative GameCritical Hits and FailuresDeck ConstructionGrid MovementHand ManagementHexagon GridLegacy GameLine of SightModular BoardMulti-Use CardsNarrative Choice / ParagraphOnce-Per-Game AbilitiesRole PlayingScenario / Mission / Campaign GameSimultaneous Action SelectionSolo / Solitaire GameStorytellingTagsVariable Player Powers
Categories (5)
AdventureExplorationFantasyFightingMiniatures
Description (1576 chars)

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end u exhausted and be forced to retreat.

LLM v2 (wide)

Core verb
play two cards, pick top/bottom action
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Narrative", "Discovery"]
Core loop pitch
Each round pick two ability cards; combine one top action with one bottom to fight monsters on a hex grid before your hand burns out.
Translation difficulty
Medium
Difficulty reason
The card-pair selection and exhaustion economy port well, but the campaign legacy meta and party coordination create UI and session-length friction.
Direct digital port
Gloomhaven (Steam/console, Asmodee Digital + Flaming Fowl)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["card_burn_attrition", "top_bottom_dual_use_card", "initiative_via_card_value", "modifier_deck_variance", "branching_campaign_unlock"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1006 chars)
{
  "game_id": 174430,
  "name": "Gloomhaven",
  "core_verb": "play two cards, pick top/bottom action",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Discovery"
  ],
  "core_loop_pitch": "Each round pick two ability cards; combine one top action with one bottom to fight monsters on a hex grid before your hand burns out.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The card-pair selection and exhaustion economy port well, but the campaign legacy meta and party coordination create UI and session-length friction.",
  "direct_digital_port": "Gloomhaven (Steam/console, Asmodee Digital + Flaming Fowl)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_burn_attrition",
    "top_bottom_dual_use_card",
    "initiative_via_card_value",
    "modifier_deck_variance",
    "branching_campaign_unlock"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).