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Leaving Earth

#173064BGG ↗

2015 · 1-5 players · 180min · weight 3.77 · 3,014 ratings

v2 v3

BGG raw

ID
173064
Name
Leaving Earth
Year
2015
Rank
570
Min players
1
Max players
5
Playing time
180
Min playtime
60
Max playtime
180
Avg weight
3.767
Num weights
206
Bayes avg
6.6972
Average
7.71107
Users rated
3014
Num owned
5558
Wanting
652
Wishing
3824
Num comments
876
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Modular BoardPick-up and DeliverPoint to Point MovementPush Your LuckResource to MoveScenario / Mission / Campaign GameSimulationSolo / Solitaire Game
Categories (4)
Card GameMathScience FictionSpace Exploration
Description (1188 chars)

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon. Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you. On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.

LLM v2 (wide)

Core verb
build rocket, test components
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Discovery", "Challenge", "Narrative"]
Core loop pitch
Buy advancement cards full of unknown failures, test to remove them, then commit hardware to one-shot space missions.
Translation difficulty
Medium
Difficulty reason
Hidden-failure test mechanic and rocket-stage logistics translate cleanly to a screen, but long planning arcs and 1-5 player solo focus haven't drawn a publisher port. Only Tabletop Simulator mods.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_failure_test_to_reveal", "rocket_stage_assembly", "one_shot_mission_commitment", "historical_milestone_objectives", "fuel_mass_budget_planning"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1012 chars)
{
  "game_id": 173064,
  "name": "Leaving Earth",
  "core_verb": "build rocket, test components",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Discovery",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Buy advancement cards full of unknown failures, test to remove them, then commit hardware to one-shot space missions.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Hidden-failure test mechanic and rocket-stage logistics translate cleanly to a screen, but long planning arcs and 1-5 player solo focus haven't drawn a publisher port. Only Tabletop Simulator mods.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_failure_test_to_reveal",
    "rocket_stage_assembly",
    "one_shot_mission_commitment",
    "historical_milestone_objectives",
    "fuel_mass_budget_planning"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).