2005 · 2-5 players · 240min · weight 3.35 · 11,883 ratings
BGG raw
Description (949 chars)
Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters. The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins. Re-implemented by: Descent: Journeys in the Dark (Second Edition) (2012)
LLM v2 (wide)
Raw v2 JSON (977 chars)
{
"game_id": 17226,
"name": "Descent: Journeys in the Dark",
"core_verb": "move hero, attack monster",
"decision_shape": "mixed:spatial+probabilistic",
"reward_schedule": "delayed",
"aesthetics": [
"Fantasy",
"Challenge",
"Narrative"
],
"core_loop_pitch": "Heroes spend movement and attacks to clear the dungeon; overlord plays event cards and controls monsters.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Road to Legend / Descent: Legends of the Dark replace overlord with an app, proving the loop ports; first-edition has no direct port.",
"direct_digital_port": "Road to Legend (Steam/iOS/Android, FFG, for 2E)",
"direct_digital_port_kind": "first_party",
"closest_loop_translation": "Gloomhaven (digital)",
"primitive_tags": [
"asymmetric_one_vs_many",
"dungeon_tile_reveal",
"campaign_progression_xp",
"overlord_event_deck",
"ranged_los_grid_combat"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).