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The Grizzled

#171668BGG ↗

2015 · 2-5 players · 30min · weight 1.97 · 15,554 ratings

v2 v3

BGG raw

ID
171668
Name
The Grizzled
Year
2015
Rank
321
Min players
2
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.9714
Num weights
384
Bayes avg
6.866
Average
7.11184
Users rated
15554
Num owned
25166
Wanting
298
Wishing
2921
Num comments
2923
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Communication LimitsCooperative GameHand ManagementMove Through DeckPush Your LuckVariable Player Powers
Categories (2)
Card GameWorld War I
Description (1004 chars)

The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.

LLM v2 (wide)

Core verb
play threat card
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Fellowship", "Challenge", "Narrative"]
Core loop pitch
Play cards to support trenchmates without triggering three matching threats; survive together or scrap the mission.
Translation difficulty
Hard
Difficulty reason
Core fun is reading teammates' faces and limited communication; AI-driven solo doesn't preserve the social tension.
Direct digital port
The Grizzled (Steam, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["coop_threat_matching", "limited_communication", "shared_failure_threshold", "morale_recovery", "round_leader_rotation"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (918 chars)
{
  "game_id": 171668,
  "name": "The Grizzled",
  "core_verb": "play threat card",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Fellowship",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Play cards to support trenchmates without triggering three matching threats; survive together or scrap the mission.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Core fun is reading teammates' faces and limited communication; AI-driven solo doesn't preserve the social tension.",
  "direct_digital_port": "The Grizzled (Steam, Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "coop_threat_matching",
    "limited_communication",
    "shared_failure_threshold",
    "morale_recovery",
    "round_leader_rotation"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).