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Tempus

#17161BGG ↗

2006 · 3-5 players · 120min · weight 2.80 · 2,603 ratings

v2 v3

BGG raw

ID
17161
Name
Tempus
Year
2006
Rank
1693
Min players
3
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.7994
Num weights
334
Bayes avg
5.99275
Average
6.45377
Users rated
2603
Num owned
3040
Wanting
75
Wishing
376
Num comments
1067
Fetched at
Sat Apr 25 2026 16:17:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Auction / BiddingCard Play Conflict ResolutionCatch the LeaderEnd Game BonusesGrid MovementHand ManagementHexagon GridModular BoardMovement PointsMulti-Use CardsTake ThatTech Trees / Tech TracksTile PlacementTurn Order: ProgressiveVariable Set-upZone of Control
Categories (2)
CivilizationTerritory Building
Description (1962 chars)

User review Set up: The game contains twelve map tiles. Each map tile is made of one hexagon surrounded by six hexagons. Each tile will have a mixture of any or all of five types of terrain: grasslands, farmlands, mountains, woods, and hills. Each player gets a Player Aid card, selects a color of people tokens and places the era cube of the matching color on The Era Starting Box on the Progress Column part of the game board. A starting player is selected. Some tiles are placed contiguously on the game board (the number of tiles depends on the number of players) one at a time in turn order. Each player, in turn, places three of their people tokens on the game board contiguously. The game is now ready to begin. Game play: Players should note which terrain will be worth Progress Points at the end of the era. Progress Points are the number of hexes occupied of the scoring terrain by one’s token plus the number of city tiles plus the value of all eligible Idea Cards. The player or players with the most Progress Points will advance to the new era and get an advantage over the other players. In turn, a player may: - Move people - Have babies (increase the number of people tokens on the game board) - Have a fight (initiate the diceless combat system against another player) - Have an idea (draw chance cards) - Build a city (replace people tokens with a city tile) After all the players have used all of their turns the era has ended. If this not the first round then all the players’ Era Cubes are advanced to the level of the leader(s). Progress Points are then compared and the leader(s) advance to take advantage of one’s newest ability. The game is over after ten eras. Victory Points are the total of number of non-mountain hexagons occupied by one’s tokens plus the values of one’s cities plus three points for advancing to the final era. The player with most Victory Points is the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).