← all games

Cacao

#171499BGG ↗

2015 · 2-4 players · 45min · weight 1.83 · 11,808 ratings

v2 v3

BGG raw

ID
171499
Name
Cacao
Year
2015
Rank
513
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.8258
Num weights
419
Bayes avg
6.78035
Average
7.07037
Users rated
11808
Num owned
14853
Wanting
288
Wishing
1882
Num comments
1953
Fetched at
Sat Apr 25 2026 16:16:00 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area Majority / InfluenceEnd Game BonusesHand ManagementIncomeLayeringMap AdditionOpen DraftingTile Placement
Categories (3)
EconomicFarmingTerritory Building
Description (1589 chars)

Cacao is a tile-placement game that immerses players in the exotic world of the "fruit of the Gods". As the chief of your tribe, you must lead your people to prosperity through the cultivation and trade of cacao — and to do that, you'll need to put them to work in the best way possible. In the game, each player has an individual deck of square worker tiles, with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up, and the remaining jungle tiles stacked as a draw pile. On a player's turn, he places one of her worker tiles on the board adjacent to one or more jungle tiles already in play, then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field, you receive one or two cacao markers per worker; if they're next to a market, you can choose to sell one cacao marker per worker at the listed price; if next to a well, you receive water; if next to a temple, they stand and look good until the end of the game; and so on. He then refills her hand from her personal deck to three worker tiles. Once all players have used all of their worker tiles, the game ends. Players score (or lose) points based on their water supply, and each temple rewards whichever players sent the most workers to it. In the end, whoever has collected the most gold wins.

LLM v2 (wide)

Core verb
place worker tile, draw jungle
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place a worker tile adjacent to jungle tiles; workers harvest, sell, fetch water based on what borders them.
Translation difficulty
Easy
Difficulty reason
Bordered-edge worker counts and tile adjacency translate trivially to touch; BGA hosts it. No standalone port.
Direct digital port
Cacao (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["edge_count_worker_strength", "alternating_tile_layers", "adjacency_action_resolution", "temple_majority_endgame", "map_grows_outward"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (895 chars)
{
  "game_id": 171499,
  "name": "Cacao",
  "core_verb": "place worker tile, draw jungle",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place a worker tile adjacent to jungle tiles; workers harvest, sell, fetch water based on what borders them.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Bordered-edge worker counts and tile adjacency translate trivially to touch; BGA hosts it. No standalone port.",
  "direct_digital_port": "Cacao (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "edge_count_worker_strength",
    "alternating_tile_layers",
    "adjacency_action_resolution",
    "temple_majority_endgame",
    "map_grows_outward"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).