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2018 · 2-4 players · 60min · weight 2.48 · 5,424 ratings
v2 —v3 —
BGG raw
ID
170624
Name
Crusaders: Thy Will Be Done
Year
2018
Rank
781
Min players
2
Max players
4
Playing time
60
Min playtime
40
Max playtime
60
Avg weight
2.4771
Num weights
153
Bayes avg
6.86974
Average
7.47522
Users rated
5424
Num owned
7793
Wanting
263
Wishing
1457
Num comments
1118
Fetched at
Sat Apr 25 2026 16:16:21 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action PointsArea Majority / InfluenceEnd Game BonusesGrid MovementHexagon GridMancalaMovement PointsRondelTech Trees / Tech TracksVariable Player Powers
Categories (2)
MedievalTerritory Building
Description (548 chars)
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).