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DRCongo

#170225BGG ↗

2015 · 1-4 players · 180min · weight 3.66 · 283 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
170225
Name
DRCongo
Year
2015
Rank
7317
Min players
1
Max players
4
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.6552
Num weights
29
Bayes avg
5.65541
Average
6.90392
Users rated
283
Num owned
579
Wanting
52
Wishing
196
Num comments
111
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingCommodity SpeculationDice RollingNetwork and Route BuildingVariable Phase Order
Categories (5)
City BuildingEconomicIndustry / ManufacturingPoliticalTransportation
Description (1269 chars)

DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country, then it would escape the clutches of a crippling insurgency. Players build industries and expand a transport network of river, rail and roads. Oil, minerals and crops are produced and if sold via the Atlantic port of Matadi, players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these. The game is built in four game layers with layer two introducing insurgents and peacekeepers, layer three the Government, and layer four strategic interventions by other countries. The game is played on a map showing the eleven provinces of the Democratic Republic of the Congo and their "capital" towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry, place transport, develop city, produce resources, or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start, and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system—simple but bringing tension and fun to proceedings.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.