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Deep Sea Adventure

#169654BGG ↗

2014 · 2-6 players · 30min · weight 1.19 · 20,819 ratings

v2 v3

BGG raw

ID
169654
Name
Deep Sea Adventure
Year
2014
Rank
553
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.185
Num weights
481
Bayes avg
6.69025
Average
6.86847
Users rated
20819
Num owned
36875
Wanting
285
Wishing
3122
Num comments
3493
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Pick-up and DeliverPush Your LuckRoll / Spin and Move
Categories (4)
DiceExplorationNauticalParty Game
Description (1312 chars)

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.

LLM v2 (wide)

Core verb
roll, descend, grab chip
Decision shape
probabilistic
Reward schedule
mixed:immediate+variable
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Roll two d3, descend deeper or carry treasure back; everyone shares one shrinking oxygen tank, the greedy drown.
Translation difficulty
Easy
Difficulty reason
Tiny push-your-luck filler with shared resource pressure ports trivially; Oink released a Switch/Steam version plus free iOS/Android.
Direct digital port
Deep Sea Adventure (Switch/Steam/iOS/Android, Oink Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["shared_oxygen_pool", "weight_slows_descent", "social_greed_pressure", "commit_at_turn_start", "everyone_loses_on_drown"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (955 chars)
{
  "game_id": 169654,
  "name": "Deep Sea Adventure",
  "core_verb": "roll, descend, grab chip",
  "decision_shape": "probabilistic",
  "reward_schedule": "mixed:immediate+variable",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Roll two d3, descend deeper or carry treasure back; everyone shares one shrinking oxygen tank, the greedy drown.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tiny push-your-luck filler with shared resource pressure ports trivially; Oink released a Switch/Steam version plus free iOS/Android.",
  "direct_digital_port": "Deep Sea Adventure (Switch/Steam/iOS/Android, Oink Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "shared_oxygen_pool",
    "weight_slows_descent",
    "social_greed_pressure",
    "commit_at_turn_start",
    "everyone_loses_on_drown"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).