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Super Munchkin

#16933BGG ↗

2005 · 3-6 players · 90min · weight 1.84 · 2,929 ratings

v2 v3

BGG raw

ID
16933
Name
Super Munchkin
Year
2005
Rank
4538
Min players
3
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
1.8355
Num weights
152
Bayes avg
5.6357
Average
5.86907
Users rated
2929
Num owned
7335
Wanting
24
Wishing
179
Num comments
583
Fetched at
Sat Apr 25 2026 16:21:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingTradingVariable Player Powers
Categories (4)
Card GameComic Book / StripFightingHumor
Description (1927 chars)

Publisher's DescriptionFly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson (I) and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! OtherPart of the Munchkin series Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).