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Empire Builder

#168BGG ↗

1982 · 2-6 players · 180min · weight 2.63 · 3,092 ratings

v2 v3

BGG raw

ID
168
Name
Empire Builder
Year
1982
Rank
1077
Min players
2
Max players
6
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
2.6263
Num weights
297
Bayes avg
6.27234
Average
6.95915
Users rated
3092
Num owned
4602
Wanting
99
Wishing
399
Num comments
1088
Fetched at
Sat Apr 25 2026 16:16:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
ConnectionsCrayon Rail SystemHexagon GridMovement PointsNetwork and Route BuildingPick-up and Deliver
Categories (3)
EconomicTrainsTransportation
Description (1894 chars)

Epic Railroad Building in North America Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! The original and flagship of Mayfair's crayon-rails line allows players, using washable crayons, to draw their train routes over a map of North America. Players start with an initial sum of money which they use to build short lengths of track during their first couple of turns. For the rest of the game, players operate their trains over the track network drawn on the board to pick up and deliver loads to various cities, and then have the opportunity to add to their track network or improve their train. The game uses demand cards which list three demands, each of a commodity to be delivered to a specified city for a given payoff. Each player has three demand cards to provide opportunities for income. Each turn consists of an operations phase and a building phase. During the operations phase, trains are moved to cities where commodities are picked up at no cost and moved to one of the cities on that player's demand cards. When the commodity is delivered, the player receives the payoff and trades that demand card for a new one. Event cards are mixed in the deck with the demand cards. When an event card is drawn the instructions are followed. During the building phase a player may pay to build more track or upgrade his train. A player wins by being the first to connect his track network to six of the seven major cities on the board and acquire $250,000,000 in cash on hand.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).