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Mall of Horror

#16772BGG ↗

2005 · 3-6 players · 60min · weight 1.94 · 3,065 ratings

v2 v3

BGG raw

ID
16772
Name
Mall of Horror
Year
2005
Rank
1397
Min players
3
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.9381
Num weights
339
Bayes avg
6.10861
Average
6.61651
Users rated
3065
Num owned
2584
Wanting
131
Wishing
613
Num comments
927
Fetched at
Sat Apr 25 2026 16:17:07 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingPlayer EliminationSimultaneous Action SelectionVoting
Categories (3)
HorrorNegotiationZombies
Description (1425 chars)

Back of the BoxIn Mall of Horror, each player takes control of three character: a blonde, a bad boy and a brute, trapped in a mall invaded by hundreds of hungry zombies. There is only one way to survive: find a temporary safety in areas where the zombies aren't yet, and forget about values such as solidarity and humanity. Better them than you! Who will be thrown at the zombies for the survival of the rest of the gang? Who will take over the security H.Q.? who will look for some first aid material? No room for the weak, you will negotiate, lie, ally, betray, in one word, you will try to survive! OverviewThe goal is not to kill the greatest number of zombies but simply to survive. You must flee from place to place while zombies try to devour the inhabitants of the mall. Each player controls 3 characters, each with a different ability and worth a certain number of points at the end of the game if they survive. Each place in the mall has different characteristics. They may contain varying numbers of characters and may give some bonus items which will help your survival. When enough zombies arrive at a location, the players there must vote for who will get eaten. Players may also vote for who will become the new chief of security and who will search the van with its valuable goods, giving players a chance to negotiate and strike up deals, perhaps even making good on them.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).