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Gingerdead House

#166650BGG ↗

2015 · 2-4 players · 45min · weight 2.07 · 263 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
166650
Name
Gingerdead House
Year
2015
Rank
25195
Min players
2
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.0714
Num weights
14
Bayes avg
5.50171
Average
5.99732
Users rated
263
Num owned
700
Wanting
3
Wishing
36
Num comments
83
Fetched at
Wed Apr 29 2026 05:37:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementPlayer EliminationTake That
Categories (1)
Fantasy
Description (1749 chars)

Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival! Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing -- will it be yours?! Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup. In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player's field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player. In the player phase, the active player uses defenses and tricks to protect themselves or damage other player's fields. The active player always starts their player phase with 5 cards in their hand. In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat. In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total. The player who is the last person standing is the winner!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.