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Tramways

#166571BGG ↗

2016 · 1-5 players · 120min · weight 3.80 · 1,673 ratings

v2 v3

BGG raw

ID
166571
Name
Tramways
Year
2016
Rank
1098
Min players
1
Max players
5
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.8049
Num weights
82
Bayes avg
6.27607
Average
7.34419
Users rated
1673
Num owned
2759
Wanting
204
Wishing
775
Num comments
458
Fetched at
Sat Apr 25 2026 16:16:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (15)
Auction / BiddingDeck, Bag, and Pool BuildingEnd Game BonusesHand ManagementIncomeModular BoardMulti-Use CardsNetwork and Route BuildingOwnershipPick-up and DeliverSquare GridTile PlacementTurn Order: AuctionVariable Set-upZone of Control
Categories (3)
City BuildingTrainsTransportation
Description (1838 chars)

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit. In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy... The game is divided into six rounds, each of which is divided into two halves: During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level. During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game. The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).