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DragonFlame

#166280BGG ↗

2014 · 2-5 players · 30min · weight 1.80 · 265 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
166280
Name
DragonFlame
Year
2014
Rank
10168
Min players
2
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.8
Num weights
20
Bayes avg
5.58598
Average
6.45554
Users rated
265
Num owned
618
Wanting
10
Wishing
65
Num comments
78
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceBetting and BluffingI Cut, You ChooseOpen DraftingSet CollectionTurn Order: Auction
Categories (3)
BluffingCard GameFantasy
Description (1294 chars)

You are a Dragon. Like all respectable dragons, you must find yourself a princess and hoard some treasure. There are some nearby towns just ripe for the plunder. You must strafe these villages with your dragonflame until they submit and hand over their treasures. But of course, you're not the only Dragon out there! In DragonFlame you will take turns placing 3 cards on to the Castle cards in the center of the table. This will create piles of cards that you will get to choose from at the end of the round. The pile you choose will also determine your turn order for the next round. Once you've taken a pile you place the cards in front of you for end game scoring. Any DragonFire cards you have acquired give you the ability to flame the villages for control over them (more victory points). Since sometimes you may place a card face down, this becomes a game of reading the other players and choosing the right (sometimes poisoned) piles. Do you take that pile with a lot of cards and risk the minus points or just go for the safe face-up treasures? There are several types of treasures to collect. You will only score 1 of the types of chests and the others count against you. Some treasures are just straightforward points. Some are even powerful magic items with special abilities.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.