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Glorantha: The Gods War

#164702BGG ↗

2019 · 3-4 players · 120min · weight 3.33 · 500 ratings

v2 v3

BGG raw

ID
164702
Name
Glorantha: The Gods War
Year
2019
Rank
4167
Min players
3
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.3333
Num weights
24
Bayes avg
5.86214
Average
7.8235
Users rated
500
Num owned
773
Wanting
51
Wishing
313
Num comments
154
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsArea Majority / InfluenceArea MovementCatch the LeaderDice RollingVariable Player Powers
Categories (3)
FantasyMiniaturesNegotiation
Description (2352 chars)

Glorantha: The Gods War is a competitive strategy game in which 3 or 4 players (3 to 8 players with the Empires expansion) summon units (minions, heroes, lesser gods and usually one greater god); construct buildings (usually Shrines, Temples, and Ziggurats) and clash in mortal combat. The players seek to build their own strength and destroy their enemies by killing their enemies' units and capturing and destroying their enemies' buildings, to achieve Heroquests and thus earn gifts, and to earn runes with unique effects. Each empire has its own, and different, unique ability, weakness, greater god ability, units, Heroquests and gifts. For example, the Darkness empire features trolls, the Mistress (Cragspider), shades, and the Hellmother (Kyger Litor), while the Sky empire has archers, the Emperor, phoenixes, and the Sun God (Yelm). These are not just the same units with different names, but also have different abilities, as do their buildings. Chaos has both different buildings, three greater gods (the Unholy Trio) and a different agenda to the other empires. The game has a world-shattering "mythic" feel to it rather than a “fantasy adventure” sensation. Glorantha: The Gods War is based on the vigorous mythic realm of Glorantha, which has been the basis for multiple tabletop board, roleplaying, and even digital games, as well as numerous works of fiction. Its depth and scope has been recognized by numerous aficionados of fantasy and gaming, and now it is brought to you in all its astounding power. In each round, in the Action Phase players spend the power they have earned from various sources, most importantly how many different types of buildings they have and the Heroquests they have achieved. They then spend power to build more buildings, summon and move units, do battle with enemy empires, and use powerful empire-specific abilities including from their earned gifts. The Council Phase may include an attempt to close the Chaos Rift that threatens the existence of the world and/or the Great Compromise in which an empire may sacrifice power for the greater good and to distribute victory points. Victory is determined by obtaining victory points from various sources, most importantly the number of buildings controlled each round, paired Heroquests achieved and the Great Compromise, and from runes.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).