← all games

Star Wars: Armada

#163745BGG ↗

2015 · 2-2 players · 120min · weight 3.15 · 5,716 ratings

v2 v3

BGG raw

ID
163745
Name
Star Wars: Armada
Year
2015
Rank
214
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.1538
Num weights
234
Bayes avg
7.02809
Average
7.80696
Users rated
5716
Num owned
11401
Wanting
275
Wishing
1763
Num comments
1037
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action QueueCritical Hits and FailuresDice RollingLine of SightMovement TemplateSimulationVariable Player Powers
Categories (5)
Collectible ComponentsMiniaturesMovies / TV / Radio themeScience FictionWargame
Description (2483 chars)

Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle. In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Maneuver Tool The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars. It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge. Command Stack Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences. Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times. Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.

LLM v2 (wide)

Core verb
preplan ship maneuver
Decision shape
mixed:spatial+probabilistic
Reward schedule
delayed
Aesthetics
["Fantasy", "Challenge", "Sensation"]
Core loop pitch
Stack command dials turns ahead, pivot capital ships with a maneuver tool, then resolve dice volleys.
Translation difficulty
Hard
Difficulty reason
Physical maneuver tool, miniature collection, and list-building economy don't reduce to a phone-friendly loop.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["command_stack_lookahead", "inertia_movement_template", "dice_volley_with_defense_tokens", "fleet_list_building", "squadron_swarm_layer"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 163745,
  "name": "Star Wars: Armada",
  "core_verb": "preplan ship maneuver",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Fantasy",
    "Challenge",
    "Sensation"
  ],
  "core_loop_pitch": "Stack command dials turns ahead, pivot capital ships with a maneuver tool, then resolve dice volleys.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Physical maneuver tool, miniature collection, and list-building economy don't reduce to a phone-friendly loop.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "command_stack_lookahead",
    "inertia_movement_template",
    "dice_volley_with_defense_tokens",
    "fleet_list_building",
    "squadron_swarm_layer"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).