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I, Spy

#162865BGG ↗

2015 · 2-4 players · 90min · weight 3.13 · 291 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
162865
Name
I, Spy
Year
2015
Rank
6688
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.1333
Num weights
30
Bayes avg
5.68171
Average
7.22333
Users rated
291
Num owned
513
Wanting
26
Wishing
144
Num comments
107
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Action RetrievalHand ManagementHidden RolesPoint to Point Movement
Categories (4)
BluffingDeductionSpies / Secret AgentsWorld War I
Description (1701 chars)

I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power, recruiting key assets, buying off politicians, and instigating sabotage against foreign capitals. However, you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination, so tread carefully and do not reveal your true identity. Game Overview: At the start of the game, you receive an Alignment Token, which tells you which one of the competing European nations you secretly work for. The rest of the game unfolds over the course of 14 rounds, with each player (spy) performing 3 Actions per round. These actions include moving around the map, acquiring resources in the form of Supply Tokens, improving your abilities by recruiting Assets, manipulating the otherwise-random Politicians to your advantage, or even directly harassing opposing spies. But any action you take will directly affect at least one Nation, in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation, while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are! Influence is tallied and compared during Scoring Phases, which take place at set intervals throughout the game. In a Scoring Phase, each Nation receives Power points based on how much Influence it has accumulated so far. At the end of the game, players reveal their Alignment Tokens, and the player whose Nation has the most Power is the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.