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Deus

#162082BGG ↗

2014 · 2-4 players · 90min · weight 2.83 · 9,765 ratings

v2 v3 fit 0.424

BGG raw

ID
162082
Name
Deus
Year
2014
Rank
332
Min players
2
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.8252
Num weights
389
Bayes avg
6.90986
Average
7.26196
Users rated
9765
Num owned
11735
Wanting
349
Wishing
2220
Num comments
1941
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action QueueArea Majority / InfluenceEnd Game BonusesGrid MovementHand ManagementHexagon GridModular BoardMulti-Use CardsNetwork and Route BuildingVictory Points as a Resource
Categories (2)
CivilizationMythology
Description (1312 chars)

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects. When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack. When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards. The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

LLM v2 (wide)

Core verb
play card or sacrifice
Decision shape
mixed:combinatorial+spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Build a card to a colored stack triggering all below it, or sacrifice a hand for a god's burst payoff.
Translation difficulty
Easy
Difficulty reason
Tableau stacks and modular hex map work cleanly on touch; hand size is small.
Direct digital port
Deus (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["color_stack_chain_trigger", "sacrifice_for_burst", "hand_to_tableau_conversion", "barbarian_endgame_trigger", "hex_expansion_placement"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (863 chars)
{
  "game_id": 162082,
  "name": "Deus",
  "core_verb": "play card or sacrifice",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Build a card to a colored stack triggering all below it, or sacrifice a hand for a god's burst payoff.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tableau stacks and modular hex map work cleanly on touch; hand size is small.",
  "direct_digital_port": "Deus (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "color_stack_chain_trigger",
    "sacrifice_for_burst",
    "hand_to_tableau_conversion",
    "barbarian_endgame_trigger",
    "hex_expansion_placement"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).