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Pandemic Legacy: Season 1

#161936BGG ↗

2015 · 2-4 players · 60min · weight 2.83 · 57,289 ratings

v2 v3

BGG raw

ID
161936
Name
Pandemic Legacy: Season 1
Year
2015
Rank
2
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.8278
Num weights
1556
Bayes avg
8.34738
Average
8.50359
Users rated
57289
Num owned
89229
Wanting
808
Wishing
14987
Num comments
8583
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsCooperative GameHand ManagementLegacy GameMulti-Use CardsPoint to Point MovementScenario / Mission / Campaign GameSet CollectionTagsTradingVariable Player Powers
Categories (2)
EnvironmentalMedical
Description (1990 chars)

Pandemic Legacy is a co-operative campaign game, with an overarching story arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts in a very similar fashion as basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hot spots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions. After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to. Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards. During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play. Part of the Pandemic series

LLM v2 (wide)

Core verb
spend actions to treat and cure
Decision shape
mixed:combinatorial+spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fellowship", "Narrative"]
Core loop pitch
Take 4 actions across a city graph to treat outbreaks and collect city-card sets for cures while the deck escalates the disease.
Translation difficulty
Hard
Difficulty reason
Base Pandemic ports easily, but Legacy depends on physically destroying components and a story that unfolds across months of group play, which resists digital translation.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["epidemic_deck_reshuffle_threat", "outbreak_chain_reaction", "permanent_world_alteration", "role_asymmetric_coop", "set_collection_for_cure"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (973 chars)
{
  "game_id": 161936,
  "name": "Pandemic Legacy: Season 1",
  "core_verb": "spend actions to treat and cure",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Narrative"
  ],
  "core_loop_pitch": "Take 4 actions across a city graph to treat outbreaks and collect city-card sets for cures while the deck escalates the disease.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Base Pandemic ports easily, but Legacy depends on physically destroying components and a story that unfolds across months of group play, which resists digital translation.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "epidemic_deck_reshuffle_threat",
    "outbreak_chain_reaction",
    "permanent_world_alteration",
    "role_asymmetric_coop",
    "set_collection_for_cure"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).