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Red7

#161417BGG ↗

2014 · 2-4 players · 30min · weight 1.70 · 17,332 ratings

v2 v3

BGG raw

ID
161417
Name
Red7
Year
2014
Rank
595
Min players
2
Max players
4
Playing time
30
Min playtime
5
Max playtime
30
Avg weight
1.7004
Num weights
514
Bayes avg
6.67197
Average
6.85929
Users rated
17332
Num owned
26154
Wanting
180
Wishing
1591
Num comments
2887
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Hand ManagementMulti-Use CardsPattern BuildingPlayer EliminationScore-and-Reset GameSet Collection
Categories (2)
Card GameNumber
Description (354 chars)

The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round. The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

LLM v2 (wide)

Core verb
play card, change rule
Decision shape
combinatorial
Reward schedule
immediate
Aesthetics
["Challenge", "Expression"]
Core loop pitch
You must be winning the current rule at end of turn; play a card to your palette or flip the rule canvas to a new color.
Translation difficulty
Easy
Difficulty reason
Tiny rule-shifting card game with minimal state; an official iOS/Android app and a BGA implementation already exist.
Direct digital port
Red7 (iOS/Android, Silver Bullet/Asmadi)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["rule_swap_per_turn", "palette_canvas_dual_play", "color_priority_tiebreak", "must_be_winning_constraint", "seven_simultaneous_rulesets"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (914 chars)
{
  "game_id": 161417,
  "name": "Red7",
  "core_verb": "play card, change rule",
  "decision_shape": "combinatorial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "You must be winning the current rule at end of turn; play a card to your palette or flip the rule canvas to a new color.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tiny rule-shifting card game with minimal state; an official iOS/Android app and a BGA implementation already exist.",
  "direct_digital_port": "Red7 (iOS/Android, Silver Bullet/Asmadi)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "rule_swap_per_turn",
    "palette_canvas_dual_play",
    "color_priority_tiebreak",
    "must_be_winning_constraint",
    "seven_simultaneous_rulesets"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).