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Conan

#160010BGG ↗

2016 · 2-5 players · 90min · weight 2.77 · 4,838 ratings

v2 v3

BGG raw

ID
160010
Name
Conan
Year
2016
Rank
360
Min players
2
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.7734
Num weights
128
Bayes avg
6.78746
Average
7.62971
Users rated
4838
Num owned
9778
Wanting
237
Wishing
1662
Num comments
1216
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsArea MovementDice RollingPlayer EliminationTeam-Based GameVariable Phase OrderVariable Player Powers
Categories (5)
AdventureFantasyFightingMiniaturesNovel-based
Description (2174 chars)

Conan, based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord, playing the opposition forces, and the other players play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories. Each game is a scenario, played on a map. There are 4 maps included in the retail copy of the game, and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There are 9 scenarios in the base box. At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, and cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives. During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. The Overlord plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement. In a typical scenario, the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios, the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.

LLM v2 (wide)

Core verb
spend gem energy on action
Decision shape
mixed:probabilistic+spatial
Reward schedule
immediate
Aesthetics
["Fantasy", "Challenge", "Narrative"]
Core loop pitch
Slide gems from your reserve to power dice-rolled actions; rest to refill your energy pool.
Translation difficulty
Hard
Difficulty reason
Asymmetric Overlord vs heroes scenario play with miniatures and tilting boards; requires GM-equivalent AI to translate.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["energy_pool_slider", "rest_vs_act_tradeoff", "asymmetric_overlord", "scenario_objectives", "custom_dice_pools"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (850 chars)
{
  "game_id": 160010,
  "name": "Conan",
  "core_verb": "spend gem energy on action",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fantasy",
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Slide gems from your reserve to power dice-rolled actions; rest to refill your energy pool.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Asymmetric Overlord vs heroes scenario play with miniatures and tilting boards; requires GM-equivalent AI to translate.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "energy_pool_slider",
    "rest_vs_act_tradeoff",
    "asymmetric_overlord",
    "scenario_objectives",
    "custom_dice_pools"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).