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Blood Bowl: Living Rulebook

#15985BGG ↗

2004 · 2-2 players · 120min · weight 3.17 · 3,434 ratings

v2 v3 fit 0.308

BGG raw

ID
15985
Name
Blood Bowl: Living Rulebook
Year
2004
Rank
243
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.1729
Num weights
266
Bayes avg
6.85536
Average
7.84746
Users rated
3434
Num owned
3082
Wanting
39
Wishing
362
Num comments
602
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingGrid MovementVariable Player Powers
Categories (6)
Collectible ComponentsExpansion for Base-gameFantasyFightingMiniaturesSports
Description (739 chars)

Blood Bowl is the game of Rugby slash Football as imagined in a fantasy world of orcs, elves, beastmen and many other fantasy creatures. The game truly shines in a League format, where players gain experience and learn new skills as they play. The latest rules are now version 6.0. The biggest change is the new Inducement system that does an infinitely better job of balancing teams of different experience. All of the team rosters have also been tweaked, with the previous runaway leaders toned down to everyone else's level. And as a great benefit to teams feeling the need to start over after a first bad game, the Journeyman system ensures you will always have 11 players on the field. This game is a part of the Blood Bowl Series

LLM v2 (wide)

Core verb
move player, roll block dice
Decision shape
mixed:probabilistic+spatial
Reward schedule
mixed:immediate+variable
Aesthetics
["Challenge", "Narrative", "Fantasy"]
Core loop pitch
Activate players one by one on a grid; chain risky dice rolls until a turnover ends your drive.
Translation difficulty
Easy
Difficulty reason
Already done — Cyanide's Blood Bowl 1/2/3 on Steam translate the grid-and-dice loop directly. League meta-progression suits digital persistence.
Direct digital port
Blood Bowl 2 / Blood Bowl 3 (Steam, Cyanide/Nacon)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["turnover_chain_risk", "grid_tackle_zones", "persistent_team_leveling", "push_your_luck_activation_order", "injury_permanence"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (988 chars)
{
  "game_id": 15985,
  "name": "Blood Bowl: Living Rulebook",
  "core_verb": "move player, roll block dice",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "mixed:immediate+variable",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fantasy"
  ],
  "core_loop_pitch": "Activate players one by one on a grid; chain risky dice rolls until a turnover ends your drive.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already done — Cyanide's Blood Bowl 1/2/3 on Steam translate the grid-and-dice loop directly. League meta-progression suits digital persistence.",
  "direct_digital_port": "Blood Bowl 2 / Blood Bowl 3 (Steam, Cyanide/Nacon)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "turnover_chain_risk",
    "grid_tackle_zones",
    "persistent_team_leveling",
    "push_your_luck_activation_order",
    "injury_permanence"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).