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Strife: Legacy of the Eternals

#159632BGG ↗

2014 · 2-2 players · 60min · weight 2.48 · 559 ratings

v2 v3

BGG raw

ID
159632
Name
Strife: Legacy of the Eternals
Year
2014
Rank
5781
Min players
2
Max players
2
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.4839
Num weights
31
Bayes avg
5.72647
Average
6.7114
Users rated
559
Num owned
1229
Wanting
17
Wishing
127
Num comments
194
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Advantage TokenHand ManagementPattern BuildingSimultaneous Action Selection
Categories (2)
Card GameFantasy
Description (1751 chars)

Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife. Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies. Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next. Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).