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AquaSphere

#159508BGG ↗

2014 · 2-4 players · 100min · weight 3.68 · 7,651 ratings

v2 v3 fit 0.340

BGG raw

ID
159508
Name
AquaSphere
Year
2014
Rank
396
Min players
2
Max players
4
Playing time
100
Min playtime
100
Max playtime
100
Avg weight
3.6786
Num weights
420
Bayes avg
6.82226
Average
7.24474
Users rated
7651
Num owned
10991
Wanting
189
Wishing
1228
Num comments
1619
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Area Majority / InfluenceArea MovementEnd Game BonusesIncomeModular BoardOnce-Per-Game AbilitiesOpen DraftingTech Trees / Tech TracksTile PlacementTurn Order: Pass OrderVariable Set-up
Categories (2)
NauticalScience Fiction
Description (1343 chars)

News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots, and exploratory submarines — is trying to gather as much data as possible. The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either: Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions. Have your scientist bring a bot to a sector to perform an action. Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time. AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.

LLM v2 (wide)

Core verb
program then deploy bot
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Use engineer to program a bot, then scientist to send the bot into a sector for that action; expand lab capacity.
Translation difficulty
Medium
Difficulty reason
Heavy two-step action programming and tableau bookkeeping suit a digital implementation, but the rules-exception density makes UX onboarding painful.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["two_step_action_programming", "personal_capacity_upgrade", "octopus_penalty_track", "sector_majority_scoring", "bot_as_action_token", "time_track_turn_order"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (919 chars)
{
  "game_id": 159508,
  "name": "AquaSphere",
  "core_verb": "program then deploy bot",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Use engineer to program a bot, then scientist to send the bot into a sector for that action; expand lab capacity.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy two-step action programming and tableau bookkeeping suit a digital implementation, but the rules-exception density makes UX onboarding painful.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "two_step_action_programming",
    "personal_capacity_upgrade",
    "octopus_penalty_track",
    "sector_majority_scoring",
    "bot_as_action_token",
    "time_track_turn_order"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).