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Stonewall's Sword: The Battle of Cedar Mountain

#158886BGG ↗

2015 · 1-2 players · 180min · weight 3.10 · 242 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
158886
Name
Stonewall's Sword: The Battle of Cedar Mountain
Year
2015
Rank
6299
Min players
1
Max players
2
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.1
Num weights
20
Bayes avg
5.69925
Average
7.95434
Users rated
242
Num owned
863
Wanting
42
Wishing
129
Num comments
117
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Chit-Pull SystemDice RollingEventsHexagon Grid
Categories (4)
American Civil WarCivil WarPost-NapoleonicWargame
Description (1185 chars)

Stonewall's Sword: The Battle of Cedar Mountain is a two-player wargame on The Battle of Cedar Mountain, August 9th, 1862. One player commands Thomas "Stonewall" Jackson's Confederate troops and the other controls Nathaniel Banks' Union troops. Players win by controlling key areas of the map and by earning victory points by eliminating enemy units. There are two scenarios available, each with their own victory conditions, length, and aspect of the battle that is focused on. Stonewall's Sword: The Battle of Cedar Mountain also features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the current situation. Unlike traditional chit-pull mechanisms, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player. Charles Kibler created the artwork for the counters and Rick Barber is the artist for the map.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.