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The Institute for Magical Arts

#158544BGG ↗

2015 · 2-2 players · 30min · weight 1.82 · 350 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
158544
Name
The Institute for Magical Arts
Year
2015
Rank
7033
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.8182
Num weights
22
Bayes avg
5.66652
Average
6.78366
Users rated
350
Num owned
753
Wanting
32
Wishing
214
Num comments
143
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceDice RollingSimultaneous Action SelectionVariable Player Powers
Categories (2)
DiceFantasy
Description (755 chars)

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible. The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.