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Sheriff of Nottingham

#157969BGG ↗

2014 · 3-5 players · 60min · weight 1.66 · 37,863 ratings

v2 v3

BGG raw

ID
157969
Name
Sheriff of Nottingham
Year
2014
Rank
293
Min players
3
Max players
5
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.6592
Num weights
851
Bayes avg
6.90804
Average
7.04658
Users rated
37863
Num owned
56997
Wanting
515
Wishing
6583
Num comments
5688
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Betting and BluffingBriberyHand ManagementNegotiationOpen DraftingRole PlayingSet Collection
Categories (7)
BluffingCard GameHumorMedievalNegotiationNovel-basedParty Game
Description (1639 chars)

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! The game ends after all players have had two chances (three chances in a three-player game) to play as the Sheriff. At the end of the last round, all players discard any cards they have in hand—those cards are not worth any points! Then, reveal their Contraband cards and count up your score. The player with the highest score wins. Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

LLM v2 (wide)

Core verb
declare bag contents, bluff sheriff
Decision shape
social
Reward schedule
immediate
Aesthetics
["Fellowship", "Challenge", "Expression"]
Core loop pitch
Stuff your pouch with goods, declare a (lying) inventory to the sheriff, and negotiate or bribe to pass inspection.
Translation difficulty
Hard
Difficulty reason
The whole game is bribery and table talk; AI sheriffs cannot reproduce the social tension and bluff reading.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_bag_declaration", "bribery_negotiation", "rotating_judge_role", "punishment_for_lies", "contraband_risk_reward"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (878 chars)
{
  "game_id": 157969,
  "name": "Sheriff of Nottingham",
  "core_verb": "declare bag contents, bluff sheriff",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fellowship",
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Stuff your pouch with goods, declare a (lying) inventory to the sheriff, and negotiate or bribe to pass inspection.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The whole game is bribery and table talk; AI sheriffs cannot reproduce the social tension and bluff reading.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_bag_declaration",
    "bribery_negotiation",
    "rotating_judge_role",
    "punishment_for_lies",
    "contraband_risk_reward"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).