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Clinic

#156840BGG ↗

2014 · 2-4 players · 120min · weight 4.08 · 447 ratings

v2 v3

BGG raw

ID
156840
Name
Clinic
Year
2014
Rank
5552
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
4.0789
Num weights
38
Bayes avg
5.74069
Average
7.01139
Users rated
447
Num owned
747
Wanting
63
Wishing
337
Num comments
145
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Catch the LeaderPick-up and DeliverSimulationTile Placement
Categories (5)
City BuildingEconomicMedicalTerritory BuildingTransportation
Description (1578 chars)

You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors, nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals... Each turn in Clinic, players take three actions — building in different modules; hosting patients; hiring doctors, nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked, leaving less space for the hospital being constructed! During the game, you'll move patients, doctors, nurses, and staff in the 3D structure as efficiently as you can in order to save time, with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money, which lets you pay fees, salaries and maintenance as well as buy popularity points. During an administrative phase, uncared for patients grow sicker, new patients enter the pre-admission room, doctors become less knowledgable about the diseases they face, and new doctors and nurses become available from their schools. In the end, the player with the most popularity points and least time spent during the game wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).