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Monikers

#156546BGG ↗

2015 · 4-16 players · 60min · weight 1.09 · 7,725 ratings

v2 v3

BGG raw

ID
156546
Name
Monikers
Year
2015
Rank
400
Min players
4
Max players
16
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.0909
Num weights
99
Bayes avg
7.20256
Average
7.7582
Users rated
7725
Num owned
15807
Wanting
216
Wishing
2839
Num comments
1391
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
ActingCommunication LimitsOpen DraftingRole PlayingSingingTeam-Based Game
Categories (5)
Card GameHumorMature / AdultParty GamePrint & Play
Description (447 chars)

Monikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.

LLM v2 (wide)

Core verb
give clue, guess name
Decision shape
social
Reward schedule
immediate
Aesthetics
["Fellowship", "Expression", "Challenge"]
Core loop pitch
Same deck three rounds: round 1 describe freely, round 2 one word, round 3 charades — memory creates the punchlines.
Translation difficulty
Hard
Difficulty reason
Joy is in-room performance and shared memory of round 1; an app can serve cards (and does) but cannot replace the social act of clue-giving.
Direct digital port
Monikers (iOS, CMYK Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["escalating_constraint_rounds", "shared_memory_payoff", "card_reuse_across_rounds", "performance_clue_giving", "team_pass_timer", "deck_curation_by_players"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (958 chars)
{
  "game_id": 156546,
  "name": "Monikers",
  "core_verb": "give clue, guess name",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fellowship",
    "Expression",
    "Challenge"
  ],
  "core_loop_pitch": "Same deck three rounds: round 1 describe freely, round 2 one word, round 3 charades — memory creates the punchlines.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Joy is in-room performance and shared memory of round 1; an app can serve cards (and does) but cannot replace the social act of clue-giving.",
  "direct_digital_port": "Monikers (iOS, CMYK Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "escalating_constraint_rounds",
    "shared_memory_payoff",
    "card_reuse_across_rounds",
    "performance_clue_giving",
    "team_pass_timer",
    "deck_curation_by_players"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).