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Evolution

#155703BGG ↗

2014 · 2-6 players · 60min · weight 2.43 · 18,056 ratings

v2 v3 fit 0.400

BGG raw

ID
155703
Name
Evolution
Year
2014
Rank
370
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.4279
Num weights
652
Bayes avg
6.78287
Average
7.00447
Users rated
18056
Num owned
25107
Wanting
365
Wishing
3535
Num comments
3321
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsHand ManagementPush Your LuckSimulationSimultaneous Action SelectionTake ThatTurn Order: Progressive
Categories (6)
AnimalsCard GameEducationalEnvironmentalPrehistoricPrint & Play
Description (1375 chars)

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution is played in a variable number of rounds. Each round, players draw 3 Trait cards to enhance their species, create new species or feed their existing animals. Play continues until the Trait deck has been finished and needs to be reshuffled. Reshuffling the Trait cards signals the final round of the game. At the end of the game the player with the most food, traits, and population wins. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

LLM v2 (wide)

Core verb
play trait, eat or attack
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Challenge", "Discovery", "Narrative"]
Core loop pitch
Slot trait cards onto your species, scale up population/body size, then feed from the watering hole or eat opponents.
Translation difficulty
Easy
Difficulty reason
Already a critically lauded digital port. Trait stacking and predation resolve cleanly in a tap UI.
Direct digital port
Evolution Board Game (Steam/iOS/Android/Switch, North Star Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["trait_card_stacking", "watering_hole_commons", "predator_prey_targeting", "body_size_vs_population", "food_as_score"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (965 chars)
{
  "game_id": 155703,
  "name": "Evolution",
  "core_verb": "play trait, eat or attack",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:immediate+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Narrative"
  ],
  "core_loop_pitch": "Slot trait cards onto your species, scale up population/body size, then feed from the watering hole or eat opponents.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already a critically lauded digital port. Trait stacking and predation resolve cleanly in a tap UI.",
  "direct_digital_port": "Evolution Board Game (Steam/iOS/Android/Switch, North Star Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "trait_card_stacking",
    "watering_hole_commons",
    "predator_prey_targeting",
    "body_size_vs_population",
    "food_as_score"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).