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Ca$h 'n Guns: Second Edition

#155362BGG ↗

2014 · 4-8 players · 30min · weight 1.25 · 16,371 ratings

v2 v3

BGG raw

ID
155362
Name
Ca$h 'n Guns: Second Edition
Year
2014
Rank
583
Min players
4
Max players
8
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.2513
Num weights
390
Bayes avg
6.61665
Average
6.80917
Users rated
16371
Num owned
23652
Wanting
247
Wishing
2458
Num comments
2676
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Open DraftingPlayer EliminationSimultaneous Action SelectionTake ThatVariable Player Powers
Categories (6)
BluffingFightingHumorMafiaNegotiationParty Game
Description (1750 chars)

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

LLM v2 (wide)

Core verb
point gun, bluff bullet
Decision shape
social
Reward schedule
immediate
Aesthetics
["Fellowship", "Expression", "Challenge"]
Core loop pitch
On the count of three, point your foam gun at a player; everyone bluffs whether their card is bang or click.
Translation difficulty
Hard
Difficulty reason
The whole point is co-located physical theatrics with foam guns. An app can resolve cards but loses the social menace entirely.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["physical_aiming_threat", "simultaneous_bluff_reveal", "loot_pickup_priority_by_boss", "wound_track_attrition", "godfather_status_role"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (901 chars)
{
  "game_id": 155362,
  "name": "Ca$h 'n Guns: Second Edition",
  "core_verb": "point gun, bluff bullet",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fellowship",
    "Expression",
    "Challenge"
  ],
  "core_loop_pitch": "On the count of three, point your foam gun at a player; everyone bluffs whether their card is bang or click.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The whole point is co-located physical theatrics with foam guns. An app can resolve cards but loses the social menace entirely.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "physical_aiming_threat",
    "simultaneous_bluff_reveal",
    "loot_pickup_priority_by_boss",
    "wound_track_attrition",
    "godfather_status_role"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).