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Baby Blues

#155157BGG ↗

2015 · 2-4 players · 30min · weight 1.31 · 328 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
155157
Name
Baby Blues
Year
2015
Rank
29586
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3077
Num weights
13
Bayes avg
5.46567
Average
5.36564
Users rated
328
Num owned
533
Wanting
2
Wishing
26
Num comments
94
Fetched at
Wed Apr 29 2026 05:41:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementTake That
Categories (4)
Card GameHumorNegotiationParty Game
Description (1673 chars)

In Baby Blues, every player is an employee in a daycare center. You are responsible for five babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying, you won't be able to make them happy again. When a player is faced with five crying babies, the game is over and the other players score points for all non-crying babies. Every baby has a point value that is known only by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so that they become unhappy. At the end of your turn, you have to find a solution for an unhappy baby or he'll start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change, and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food... If you don't have the right cards to keep your babies happy, don't worry. Your colleagues are there to help! During your turn you can trade cards with other players. If you receive the right card in your turn you can still make your babies happy again and prevent them from crying. But be aware your colleagues can also try to trick you by giving a different card as the one they promised! So do you want to make friends so you maybe could also get a little help later in the game or do you just want to make your colleagues completely mad? It's up to you!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.