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Nippon

#154809BGG ↗

2015 · 2-4 players · 120min · weight 3.76 · 5,289 ratings

v2 v3 fit 0.430

BGG raw

ID
154809
Name
Nippon
Year
2015
Rank
269
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.7628
Num weights
312
Bayes avg
6.96014
Average
7.61614
Users rated
5289
Num owned
4944
Wanting
401
Wishing
1661
Num comments
895
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceVariable Phase Order
Categories (2)
EconomicIndustry / Manufacturing
Description (1714 chars)

Japan during the Meiji period—a closed, isolated, and feudal country—decides to change into a modern industrialized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds a network of railroads, and achieves an outstandingly fast industrial revolution. The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high. Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan. The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power. To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities. Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born.

LLM v2 (wide)

Core verb
place marker, take action
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge"]
Core loop pitch
Place workers on action spaces costing escalating yen; ship goods for area majority across Japan's regions.
Translation difficulty
Medium
Difficulty reason
Heavy euro with area majority and worker placement; BGA hosts it but no first-party port. Long playtime fights mobile sessions.
Direct digital port
Nippon (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["escalating_action_cost", "regional_area_majority", "interim_scoring_round", "yen_pound_dual_currency", "knowledge_track_advancement"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (882 chars)
{
  "game_id": 154809,
  "name": "Nippon",
  "core_verb": "place marker, take action",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Place workers on action spaces costing escalating yen; ship goods for area majority across Japan's regions.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Heavy euro with area majority and worker placement; BGA hosts it but no first-party port. Long playtime fights mobile sessions.",
  "direct_digital_port": "Nippon (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "escalating_action_cost",
    "regional_area_majority",
    "interim_scoring_round",
    "yen_pound_dual_currency",
    "knowledge_track_advancement"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).